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Paladin and Hunter-Wrath

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Paladin and Hunter-Wrath

Post by Chev on Thu Jul 17, 2008 10:25 pm

May very well see Wrath out in the fall.
The Burning Crusade beta started 3 months before it came out, so that could mean a mid-oct release.
Lookup http://www.mmo-champion.com/ for all the updates

Here are the much awaited Paladin changes:
* All Auras now affect all party and raid members within the area of effect.
* Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
* Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
* Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
* Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
* Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
* Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
* Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
* Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
* Conviction (Retribution) now increases critical chance with all spells and melee attacks.
* Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
* Divine Intervention cooldown reduced to 20 minutes.
* Divine Protection and Divine Shield now cost 3% of base mana.
* Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
* Divine Strength (Holy) moved to tier 1 in the Protection tree.
* Greater Blessing of Salvation removed.
* Hammer of Justice now costs 3% of base mana.
* Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
* Healing Light (Holy) moved to tier 2.
* Holy Shield (Protection) cooldown reduced to 8 seconds.
* Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
* Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards. (will be useful for Naxx)
* Illumination (Holy) moved to tier 3.
* Improved Concentration Aura (Protection) moved to the Holy tree.
* Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
* Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
* Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
* Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
* Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
* Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption. (!?!?)
* Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
* Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
* Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
* Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
* Redoubt (Protection) moved to tier 2.
* Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
* Retribution Aura damage increased and now gains damage based on Holy spell power.
* Righteous Fury now increases threat caused by Holy damage by 90%.
* Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
* Sanctity Aura (Retribution) removed.
* Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.
* Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
* Seal of Vengeance damage over time effect duration increased to 18 seconds.
* Spiritual Focus (Holy) moved to tier 1.
* Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
* Toughness (Protection) moved to tier 3.
* Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
* Unyielding Faith (Holy) moved to tier 2.

Hunter
* All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
* Aspects now no longer cost mana.
* Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
* Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
* Clever Traps (Survival) has been renamed "Trap Mastery."
* Concussive Barrage (Marksmanship) - Can now proc from Volley attacks.
* Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
* Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
* If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level.
* Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
* Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
* Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
* Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
* New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
* Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
* Trap Mastery (Survival) has been removed.


Last edited by Chev on Sun Jul 20, 2008 9:16 pm; edited 2 times in total

Chev
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Re: Paladin and Hunter-Wrath

Post by Chev on Thu Jul 17, 2008 10:36 pm

yah they moved around those pally talents quite a bit Shocked

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Re: Paladin and Hunter-Wrath

Post by Chev on Fri Jul 18, 2008 12:41 am


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Re: Paladin and Hunter-Wrath

Post by Ianil on Fri Jul 18, 2008 10:11 am

Are you subtly trying to tell us something? Wink
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Relina

Post by Chev on Fri Jul 18, 2008 10:12 am

Paladin talent trees:
http://wotlk.wowhead.com/?talent
Very Happy

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Re: Paladin and Hunter-Wrath

Post by Chev on Fri Jul 18, 2008 10:13 am

no I got that screenshot somewhere else...no beta key here Crying or Very sad

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Re: Paladin and Hunter-Wrath

Post by Relina on Sun Jul 20, 2008 6:19 pm

Looks like paladins are getting a major overhaul, which is good. We definitely need it. (I always found it strange that the increase to strength was in the holy tree when I hardly ever hit anything in raids.) I'll be sad to see some things go, but others, like having auras cover the ENTIRE raid party, is downright awesome. I question why we didn't have that before.

This expansion ought to be really awesome.
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